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TV-Zusammenfassung #37: Alle Spiele, alle Tore

TV-Zusammenfassung #37: Alle Spiele, alle Tore

Hier die TV-Berichte des 37. Spieltages:

  • Erzgebirge Aue – MSV Duisburg: MagentaSport // MDR
  • VfL Osnabrück – SSV Ulm: MagentaSport // NDR
  • Energie Cottbus – SV Wehen Wiesbaden: MagentaSport // ARD // RBB // MDR
  • Hansa Rostock – VfB Stuttgart II: MagentaSport // NDR
  • Rot-Weiss Essen – SC Verl: MagentaSport // ARD
  • TSV 1860 München – FC Ingolstadt: MagentaSport // BR
  • SV Waldhof Mannheim – SSV Jahn Regensburg: MagentaSport
  • TSV Havelse – 1. FC Schweinfurt: folgt …
  • Viktoria Köln – Alemannia Aachen: folgt …
  • TSG Hoffenheim II – 1. FC Saarbrücken: folgt …

Här är den kompletta systemkraven för PC-versionen av 007 First Light

Vi rapporterade tidigare under året att systemkraven till 007 First Light var ganska skonsamma och inte direkt krävde någon värsting-PC. Åtminstone inte på de lägre inställningarna.

Nu har utvecklaren, via Steam, gått ut med de fullständiga systemkraven för PC som då även inkluderar "enthusiast" och "ultra". Dessa kräver dock, såklart, lite högre specifikationer för att få ut hägre upplösning och fler FPS. Specifikationerna visar att för att spela 007 First Light på rekommenderade inställningar så klarar man sig med ett 3060Ti/RX 6700 XT-grafikort och 16GB med RAM. Spelet körs då med fördel i 1080p med 60FPS.

Vill man spela med högre upplösning och fler bildrutor blir det dock ett litet hopp. På de allra högsta inställningarna krävs exempelvis 32GB i RAM och ett 5080-grafikkort. Utvecklaren har även arbetat tillsammans med Nvidia för att använda sig av DLSS 4.5 som dock endast används på Ultra-inställningarna. Utvecklaren säger att detta ger en "even deeper sense of immersion and improved performance."

Enligt systemkraven. som kan beskådas på bilden nedan, behöver också spelet vara installerat på en SSD och kommer ta upp 80GB i utrymme på PC. Utvecklaren meddelar även att "Path tracing and DLSS Ray Reconstruction for the ultimate visual quality arrive in Summer 2026."

007 First Light släpps till PC, Playstation 5 och Xbox Series S/X den 27 maj med en planerad Switch 2-version senare under året.

Final Fantasy 14 player harnesses the power of furniture slots to make their in-game house look like Pragmata

MMOs stop being games where you go kill mobs for XP and chase fat loot when you discover player housing. Once that bug nips you, they become 3D diorama creation software with a bunch of useless RPG crap tacked on for a few days, or maybe forever, depending on your capacity for rotating couches. I've never been so lost in the sauce that I've recreated entire zones from other games inside an MMO's player housing feature, but then again, I'm just not built for this like X user Miya Shikhu. esporist.com

Shikhu shared their latest creation in a post on X Wednesday, and it's an uncannily good recreation of the shelter from hack 'em up third person shooter Pragmata. If you haven't played that game, the shelter is a hub you return to between checkpoints to upgrade your stats and equip new build items. It's got a sleek, futuristic aesthetic and walls of computer screens, all of which have been approximated using Final Fantasy 14's housing props.

"I was playing a different game for a while, but I've come back to FF14," said Shikhu in the post (via X's machine translation). "Everkeep-style furniture is the best! Increased placement limit is the best!"

Based on Shikhu's posts, it sounds like the Everkeep Sofa and similar items are what make this particular illusion tick. Lay out enough white sofas in close proximity and it looks a bit like sci-fi paneling: "The floor couches fit the space perfectly, don’t they? I really like how they turned out," Shikhu said in a reply on the same thread. The players running around in cosplay as Hugh and Diana make for a nice touch that makes the scene unmistakable.

Another part of what makes this work is a recent update which increased the number of furniture items that can be on-screen simultaneously. If MMO player housing has taught me anything, it's that players will continue to cook up projects that boggle the mind, like Dust 2 in World of Warcraft, for as long as these games exist.

Pragmata guide: My full guide after nearly 20 hours.
Pragmata Red Zones and Gate Keys: All locations.
Best Pragmata weapons: Your tools of destruction.
Pragmata blue and red crystals: Break these barriers.
Pragmata Sector Guard: Your first boss.
Pragmata Luna Digger: Whack this worm.

Fallout co-creator Tim Cain once proposed a first-person time-travel RPG where you could assassinate historical figures and create paradoxes

Fallout co-creator and prolific RPG programmer Tim Cain's YouTube channel is a treasure trove of what-if stories. What if WildStar had shown up to the MMO craze just a few years earlier? What if Interplay made Fallout 3 instead of Bethesda? What if THAC0 wasn't so egregiously confusing that Cain's encyclopedic knowledge of it didn't get him hired at Interplay in the first place? They're all worth the watch if you fancy yourself an RPG gamedev loremaster—but yesterday, Cain talked about one of his wildest what-ifs yet.

In his most recent video, Cain discussed Time Walker—a proposal for a first-person RPG he drafted at Troika with fellow RPG veteran Jason Anderson, who worked with him on games like Fallout and Vampire: The Masquerade – Bloodlines. While the game never came to be, even in the form of a prototype or more elaborate pitch, it sounds ludicrously ambitious even today.

In Time Walker, you'd play a "temporal agent" traveling through time and completing missions to ensure your own reality's existence as enemy agents try to rewrite history. As the timeline becomes less and less stable, your gear becomes "more fantastic and improbable," but mess things up too much and your reality poofs out of existence. Once you guarantee the existence of your reality, you beat the game, but if your reality ever becomes impossible, you "cease to exist." Horrifying!

"Feature bullets, these are great," Cain laughed in the video. "One, visit 15 different time periods. Two, meet interesting historical figures. Three, kill them." Some example missions he mentioned involved assassinating a pharaoh in ancient Egypt, giving a young girl a specific doll on her eighth birthday (presumably as part of some shenanigans involving the butterfly effect), and creating a paradox by preventing the invention of time travel.

The way your timeline's likelihood of existence would balance gameplay was meant to invert the typical progression curve you find in many RPGs—instead of the game getting easier as you level up and snag powerful items, the game would get easier as time unraveled and you got to play with anachronistic technology. Once you restored order and got closer to guaranteeing your own reality's existence, you'd be back to a more standard FPS loadout.

Cain also mentioned the game would have made it to the Xbox, incorporated online multiplayer, and had an open-ended skill tree offering multiple solutions to each mission like the CRPGs he'd worked on before this. I still get surprised by the strange and novel ways in which you can beat Fallout, so thinking about the different routes you'd have to account for by throwing in time travel through 15 different zones makes my head spin.

It's worth noting that Jason Anderson, who concocted this pitch with Cain, is currently working at InXile as principal designer on Clockwork Revolution—a first-person time-traveling RPG where reality morphs in accordance with your meddling. It's hard to say how much of Time Walker ended up in that game since it was only ever just a proposal, but it's a fun parallel.

Fallout 4 cheats: Nuclear codes
New Vegas console commands: Stacked deck
Oblivion console commands: Crisis controls
Skyrim console commands: Tune your Tamriel
Skyrim Anniversary Edition: What it includes

Klarer Sieger im Freundschaftsduell!

Am 33. Spieltag der 2. Bundesliga empfing der 1. FC Nürnberg den bereits aufgestiegenen und als Tabellenführer feststehenden FC Schalke 04 zum letzten Heimspiel der Saison. Beide Traditionsklubs verbindet eine der ältesten Fan-Freundschaften im deutschen Fußball, was sich in einer beeindruckenden gemeinsamen Choreo beider Fanlager vor dem Anpfiff widerspiegelte.

Auf Nürnberger Seite kehrte Top-Torjäger Mohamed Alì Zoma nach zwei Spielen Verletzungspause in die Startelf zurück. Auch Danilo Soares feierte nach neun Monaten sein Comeback in der Startelf. Bei Schalke fehlte Stammkeeper Loris Karius, für den Kevin Müller das Tor hütete.

In brief

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The next World of Darkness game to be revealed is a Werewolf metroidvania, and I respect the hustle They've led by showing gameplay, let's see how that plays out for them.

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Double Fine is the latest team at Microsoft to unionize The studio behind Psychonauts and Keeper has filed a petition to the National Labor Relations Board.