Mortal Kombat 2 får en fornyet Techno Syndrome-version
New Line Cinema og Warner Bros. har tydeligvis ikke til hensigt at begå samme fejl som så mange andre videospilsbaserede film og springe et ikonisk soundtrack over. I dag blev en ny version af klassikeren Techno Syndrome udgivet, denne gang med titlen Techno Syndrome 2026, og Ed Boon selv (skaberen af spilserien) medvirker på nummeret.
Denne version blev skabt af Olivier Adams og er officielt en del af soundtracket til det kommende Mortal Kombat II, som har premiere den 8. maj. Du kan lytte til den nedenfor, og ja, den lyder lige så bombastisk, overdrevet og nostalgisk pulserende, som du husker den (selvom vi stadig mener, at originalen er et niveau bedre). Vi behøver næppe minde dig om, at du måske bør skrue op for lyden...
West Ham v Wolves: Premier League – live
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West Ham, after this game, have Crystal Palace away, Everton at home, Brentford away, Arsenal at home, Newcastle away and, this looks a six-pointer, Leeds at home. So yes, this is massive. freshyourfeel.org
Wolves have circled the drain all season, and have just 17 points. Relegation is all but certain, it’s just a question of warding off the inevitable. They are 11 points from safety with seven games left. Opta data suggests Wolves have a 99.93% chance of going down, as close to certainty as is possible. They can get a maximum of 36 points when Tottenham, in 17th, have 30. West Ham have 29; their need is far greater, their hopes far more realistic.
Continue reading...Esoteric Ebb creator reckons most players only saw half the game, and that's fine by him: 'You've got to miss stuff in order to feel like the world is bigger'
I'm fairly completionist with my RPGs: I only just beat New Vegas for the first time after 300 hours, 15 years, and I don't know how many abortive playthroughs because I refuse to wrap one up until I've done everything—and I often get tired or distracted before I can finish everything.
I thought I did a pretty good job clearing out Esoteric Ebb, our running contender for RPG of the year, then I talked to Christoffer Bodegård, the guy who made it. Spoilers for Esoteric Ebb below, but devoid of context they're pretty, well, esoteric.
Over our conversation, Bodegård rattled off a litany of items, places, even a full character class I'd missed in his game, an RPG I luxuriated in for 26 hours. I even went back through some of the map before the point of no return, scouring Tolstad for clues.
My consolation, and part of Esoteric Ebb's magic, was that I managed to dig up an extremely hidden scene that even eluded one of Bodegård's playtesters—no two runs will be the same, but not because of mutually exclusive content. You just didn't find it. As we talked, Bodegård kept mentioning characters and places that I would've assumed he was making up on the spot, had he not created the game:
- "Did you find Lord Gorm's stash?" No, I did not.
- "Did you find the giant dragon skull?" I did not find the giant dragon skull.
- "Did you find the Living Library?" The hell do you mean, "Living Library?"
- "I'm assuming you didn't fight Visken" You're assuming right.
- "So you can meet up with him and his helpers at midnight and either swear an oath or fight him." Oh, that clears things up
- "Did you find a little goblin that jumps out of the eye and then it starts to scream at you and uses telekinesis to steal the key? The magical key that you get." I honestly can't tell if he was messing with me on this one or not.
You're always a Cleric in Esoteric Ebb, but there are five additional D&D classes you can choose to align with instead, and the full spread of six corresponds to the six attributes—Cleric for Strength, Rogue for Dexterity, etc. I assumed the Charisma class I missed was Warlock, but nope! I could have been a Bard. "You can go around in every single dialog in the entire game," said Bodegård. "You can go around and say, 'Hello, I am the Dancing Bard.'" That rules. I had no idea.
I was a "Dick-Ass Rogue," by the game's parlance, but I was neither Dick nor Ass enough. "By the way," Bodegård mentioned. "You can get the title 'Dick-Ass Rogue' on your character sheet if you steal enough stuff." I should have worked over that merchant's shop, but she was just so nice.
There's this encounter with a mean elf that I won't go into too much detail about. Suffice to say he's kind of a jerk—classic elf, am I right? I kept my best poker face talking to him, maybe passed a dialogue check, and he went on his merry way. "He's basically a small boss," Bodegård revealed. "You can wrestle him and—spoilers—you can rip off his shoes. He has very nice shoes."
Man, what did I even do in this game? Bodegård also revealed one creative regret about Esoteric Ebb while discussing this jerk elf: "Internally [in the files], my main 3D guy at Gibbet Games, [Jonathan Nilsson], he called them 'Air Elronds.' I couldn't do it in the game because it's such an overt reference, which I'm so sad about. But it's still in the files." The world needed Air Elronds.
Missing out
My main feeling on hearing about everything I missed in Esoteric Ebb? Pure joy. That's peak RPG to me, having what felt like a definitive, completionist-ish playthrough, then finding out I missed half the damn game. And not from a mutually exclusive choices perspective, either, like needing to replay The Witcher 2 to see the version of chapter two you didn't get. According to Bodegård, it's possible to get every achievement in Esoteric Ebb in a single playthrough—it's just challenging, and an extreme improbability your first time.
"There's going to be completionists," said Bodegård. "You can 100% it basically on a single playthrough. That's perfectly fine. Same with achievements. I wanted to design it that way. But a normal playthrough should not be 40-50 hours of doing everything. It should be 10 to 20, maybe 30 at most, depending on how fast you read and you should miss about 60% to 40% of the game's content.
"I knew that going in, which is a strange thing to say. I write 700,000 words and then I'm expecting most of it to not be seen on a normal playthrough, but that's what makes it fun. You've got to miss stuff in order to feel like the world is bigger than what you experienced."
Bodegård argued that this is the foundation of a game with legs, one where you'd compare notes with a friend after playing and be blown away by the depth of the world. When I compared it to all the hidden stuff in Elden Ring, the side stories and secret areas that could have made it a playground legend in a pre-internet age, he said that was the exact sort of magic he was trying to capture.
"I call it the 'illusionary wall of agency,'" said Bodegård, "Wherein, if you offer enough choices, and you have enough stuff that [the player] could miss, and then they realize that they [missed it], they're going to think that the game is infinite … There's a list of stuff you can do. You can 100% it, but if you missed 20%, it might feel like you missed 90%, and that makes the game feel larger."

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together
[8+1 Boven] De Star Fox-games, van slechtst naar het beste
De Star Fox-serie is al een legende in de popcultuur van de jaren 90. De flagrante maar luchtige eerbetoon aan Star Wars, de weelderige, polygonale personages vol cartoonachtige citaten, en het genre (dat bijna in de vergetelheid was geraakt) waren en zullen blijven, en nu het zich voorbereidt op een grote comeback, is het tijd om terug te kijken op de beste delen van de franchise.
En hoe weten we dat het zijn comeback voorbereidt? Nou, het is niet officieel, maar Fox McCloud is al een van de beste cameo's in The Super Mario Galaxy Movie geworden en er zijn bronnen die beweren dat de aankondiging van een nieuwe Star Fox-game voor de Nintendo Switch 2 aanstaande is en dat het ruimtegevechtsspel vol zal zitten met "LEGO-stijl" humor.
"Geef nooit op. Vertrouw op je instincten."
Nu de introducties achter de rug zijn, volgen we deze legendarische uitdrukking van James McCloud en, op basis van onze ervaring, presenteren we je de beste Star Fox-games op Nintendo-consoles, van slechtst tot beste, als volgt:
8. Star Fox Guard (Wii U)
De Wii U was een van de gelukkigen die wel twee Star Fox-delen kreeg, terwijl andere consoles met lege handen naar buiten kwamen. Het "probleem", hoewel Nintendo's pogingen tot innovatie altijd welkom zijn, is dat beide titels duidelijk experimenteel waren, waarbij Shigeru Miyamoto graag het maximale uit de dual-screen technologie van het systeem wilde halen.
Guard is het "minst Star Fox"-spel op deze lijst, en dat zegt wat gezien er een paar buitenstaanders zijn. Het is niet dat het slecht is; het is zelfs een interessante titel, een combinatie van multicamera-surveillance en verdediging/constructie waarin we Grippy Toad, Slippy's oom, ontmoeten.
Helaas leidde de slechte visuele afwerking en de flirt met eentonigheid uiteindelijk tot een eigenaardige spin-off die onder de radar werd uitgebracht, op het slechtst mogelijke moment en op het slechtst mogelijke platform. Het allerlaatste gameconcept van Miyamoto-san?
Lees onze recensie van Star Fox Guard.
7. Star Fox Command (Nintendo DS)
Over eentonigheid gesproken... De Nintendo DS-game verscheen in een tijd van grote vraag door fans en probeerde vrijheid te bieden in routeplanning en open gevechten in de klassieke 'all-range modus', nu met de kaart/radar altijd zichtbaar op het touchscreen.
Het feit dat de aanpak van Q-Games ook experimenteel was om het meeste uit het platform te halen, was geen slechte zaak, en de vleugje strategie en turn-based gevechten voegden diepgang toe (en leenden zich voor een roguelike-structuur die de levensduur zou hebben verlengd). Dat deed echter ten koste van veel van de spanning en filmische flair die kenmerkend zijn voor de serie, hoewel het meerdere eindes verborg en de achtergronden van de personages onderzocht.
6. Star Fox Avonturen (GameCube)
"Jeez, Laweez! Wat is dat?! "
Maar hoe?! Hoe durf je Adventures zo laag te rangschikken? Laten we het uitleggen. Star Fox Adventures was een veel, lang verwacht spel en later heel erg geliefd, maar als je goed kijkt en voorbij de prachtige graphics kijkt (iets wat tegenwoordig veel makkelijker is), is wat overblijft zeker niet memorabel.
Maar in een omgeving waarin goede avonturenspellen The Legend of Zelda als referentie hadden, schiet de daadwerkelijke ervaring van Star Fox Adventures tekort, heel erg tekort. Het was begin jaren 2000, tijdens de tweede golf van GameCube-exclusives, maar deze titel was eigenlijk veel eerder ontworpen, als de geannuleerde Dinosaur Planet voor de Nintendo 64. Het droeg de intrige dat het het laatste spel van Nintendo voor Nintendo was voordat het werd overgenomen door Microsoft, en ironisch genoeg onthulde het hoe de Britse studio zijn touch begon te verliezen en hoe ze destijds hun winnende formule niet konden vernieuwen.
Lineair, saai, onzinnig en inspiratieloos, gaf dit vervolg op Star Fox 64 Fox een dirigeerstok en een derdepersoonsperspectief om te voet klappen uit te delen en veel items te verzamelen, terwijl de paar luchtacrobatische sequenties ons naar meer lieten verlangen. Het beste naast de graphics? Krystal, de blauwe Ceriniaanse vos en nieuwe rekruut van het Star Fox Team. We kijken ernaar uit haar binnenkort te zien in de Nintendo Switch Online GameCube-catalogus.
Speciale vermelding: Starlink: Battle for Atlas
Ondergewaardeerd, leende dit spel, waarin Ubisoft zijn open-wereldformule toepaste op een reeks interplanetaire missies met veel mijnbouw, schaamteloos een 'crossover' met Star Fox, en zo gebeurde het op de Switch, tot groot genoegen van fans. Bovendien kon je in de schemering van de speelgoed-op-leven-rage het verbinden met plastic figuren met verwisselbare onderdelen die aan de controller bevestigd waren – iets waarvoor we in de jaren 90
Enigszins repetitief en zonder de arcade-rush, maar op zijn eigen manier origineel binnen het genre, behoorden de Star Fox-secties tot de beste in het spel, en we hebben nog steeds het Arwing-speelgoed, tot de rand toe gevuld met wapens, hier op het Gamereactor-kantoor.
Lees onze recensie van Starlink: Battle for Atlas.
In de video zie je ongetwijfeld de beste Star Fox-cameo tot de Super Mario Galaxy-film:
Amazon's Luna cloud gaming service is ending support for game purchases and subscriptions from third-party stores, and users will lose streaming access to purchased third-party games in June
As part of its 14,000 layoffs in October 2025, Amazon made major cuts to its gaming division, claiming that it was shifting its strategy away from ill-advised attempts at competing with Steam through mismanaged AAA projects and focusing instead on its Luna cloud gaming service.
Despite that supposed refocusing, Luna just got smaller. As of today, Luna will no longer allow users to purchase games from third-party game stores like EA, Ubisoft, and GOG. The service is also discontinuing its sale of Ubisoft+ and Jackbox Games subscriptions. Previously purchased third-party games will be streamable for Luna users until June 10, 2026, at which point they will be removed from the service.
In its customer service page explaining the changes, Amazon said the removal of third-party games from Luna was informed by "clear" feedback from players who "want easy access to great games, more social experiences, and a steady flow of new content from developers you know and love." So it's cutting streaming access for users who've already purchased those developers' games. Makes sense!
Users who've previously purchased games from third-party stores through Luna will still be able to access those games on their respective stores. But the Bring Your Own Library feature, which lets Luna users stream their existing EA, GOG, and Ubisoft store games, is ending on June 3, 2026.
Luna users will be able to download their save data for affected titles for 90 days after they're removed from the service on June 10, but Amazon says it "cannot guarantee that save data downloaded from Luna will work on other gaming services."
While those third-party games will no longer be available for direct purchase, they aren't disappearing from the platform entirely. Many will instead be available to stream for subscribers of Luna Premium, which offers users access to a library of streamable third-party titles like EA FC 26, Madden, Fallout, Death Stranding, and more for an additional monthly fee.
As previously demonstrated by the ever-shifting pricing tiers of Xbox Game Pass, it's apparently impossible to design a game library subscription service that doesn't feel like being hit in the head with a brick when you try and parse what it does and doesn't include.
This feels like a less-than-subtle attempt at squeezing players who've already made a habit of Luna streaming—presumably those players exist—into signing up for Luna Premium's additional monthly fee. But hey, maybe those users will be content with the games included in Luna standard. They might be losing streaming access to whatever EA and Ubisoft favorites they've paid for, but they'll still have AI-generated courtroom Snoop Dogg.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



