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Mann ble nesten sugd ut gjennom et vindu på en Ryanair-flyvning

Mann ble nesten sugd ut gjennom et vindu på en Ryanair-flyvning

En motorfeil førte til at vrakrester ble slengt inn gjennom et vindu på et Ryanair-fly, noe som nesten førte til at en passasjer ble kastet ut av vinduet. Han hang med hodet og skuldrene utenfor vinduet, men heldigvis forble han fastspent mens kona og andre passasjerer trakk ham tilbake inn i flyet (takk, Dexerto).

Heldigvis så det ut til at mannen slapp unna uten skader, og flyet returnerte til Thessaloniki i Hellas, der det hadde tatt av fra. Andre passasjerer rapporterte at de hørte et høyt smell før hendelsen, og det kunne selvfølgelig ha gått mye verre.

Passasjerene ble tilbudt en erstatningsflyvning relativt kort tid etter landing, men vi kan tenke oss at ikke alle var akkurat ivrige etter å komme seg opp i luften igjen så raskt etter hendelsen.

The Blood of Dawnwalker wishlistat två miljoner gånger på Steam

Det är bevisligen många som ser fram emot The Blood of Dawnwalker - något utvecklaren Rebel Wolves uppmärksammar genom en notis på Steam där de skriver följande:

"2 Million Wishlists.
Your trust and support mean everything to us.
THANK YOU!"


På Gamereactor ser vi mycket fram emot actionrollspelet och om du läser Johan Mackegårds mycket fina förhandstitt av spelet så kommer du att förstå varför. Han skriver bland annat att spelet utvecklarens rötter i Witcher-spelen märks av.

"De fyra timmar jag tillbringade med Blood of Dawnwalker flög verkligen förbi där jag satt i rustkammaren och på det stora hela är jag positivt överraskad över vad som visades. Berättelsen känns mörk och spännande där Coen går in i sitt äventyr med höga insatser. Utvecklarnas rötter i Witcher-serien gör sig ständigt påminda i både atmosfären, de snygga visuella detaljerna och spelbarheten."

Nåväl - spelet släpps 3 september till Playstation 5, Xbox Series X|S och PC. En månad som är så späckad med spel att det nästan saknar motstycke.

Har du lagt till det på din digitala önskelista?

Gaykryssning nekad både i Turkiet och Egypten

The Scarlet Lady har dykt upp på flera håll i nyheterna nyligen. Det är en gaykryssning som tidigare i veckan skulle lägga till en turkisk hamn, men fick beskedet att de inte var välkomna på grund av "groups known for behaviours that do not align with the structure of our society and our moral values".

Det här fick arrangören Atlantis Events att se sig om efter ett nytt resmål och satte kurs mot Alexandria i Egypten. Men... inte heller där var gaykryssningen välkommen, och bolaget skriver i ett uttalande (via The Guardian):

"Please know that both the Atlantis and Virgin Voyages teams worked tirelessly to make this call in Alexandria a possibility. This news came as a surprise to all of us, and we're just as disappointed as you are."

Det här är såklart rejäla misasräkningar eftersom folk räknat med att få se Egyptens sevärdheter, och arrangören beklagar och menar att det är ett kvitto på att HBTQ-rättigheter just nu är på tillbakagång. Skeppet ska nu åka till Kreta istället, och vad som händer efter det återstår att se.


"Sony waited for Rockstar to make the first move": Founding Xbox member warns against PlayStation's all-digital future, says "I trust" Steam games won't just disappear

Laura Fryer, a veteran of the video game industry and one of the founding members of the original Xbox project, is sounding the alarm amidst the industry's shift toward all-digital games.

Fryer recently uploaded a new video to her YouTube channel in which she warns specifically against PlayStation's recent announcement that it's ending production of physical game discs starting in 2028. She uses a story about her family's Rock Band tradition to make a point about the impermanence of digital-only games, explaining that she once spent "hundreds of dollars on Rock Band songs" only to lose them over a licensing issue. After her original Xbox died and was replaced by a newer model, she was unable to download the songs on her working console because they had been delisted. "Eventually, we just gave up," Fryer says, tragically. "We gave up on our favorite family game."

If you're reading this, there's a good chance you've shared a similar experience with digital games over the years. Publishers have offered fully digital versions of games for decades now, and most purchases made on PlayStation, Nintendo, and Xbox storefronts don't come with any sort of physical token guaranteeing permanent ownership, but with PlayStation moving away from physical discs altogether, it's likely situations like Fryer's will become much more commonplace in the next console generation.

Fryer says her Rock Band story isn't just a "one-off technical glitch," but "the blueprint for what Sony is planning next. "So when people ask me what I think about Sony's recent announcement that they're going all digital, that's all I can think about."

Fryer also wades into the debate about physical's market share compared to digital, which some analysts say is as low as 10% physical vs 90% digital, but Fryer argues that the inclusion of digital-only games in those comparisons makes "digital look way more dominant than it actually is."

She also points to an old promotional video in which then-president of SIE Worldwide Studios Shuhei Yoshida hypes up the PS4's ability to read offline discs when Xbox One's pre-launch plan was to make all games require an internet connection. These days, of course, things are different, with GTA 6, arguably the biggest game of the century, essentially going all digital. This, in Fryer's view, opened the floodgates.

"Sony waited for Rockstar to make the first move, take the heat, and now they're going all-in to make this the new normal," she says.

Fryer also makes the convincing argument that PlayStation going discless isn't just about reducing production costs for new games and hardware, claiming that it's also about erasing the second-hand market and re-gaining complete control over its ecosystem. "All the major players; Sony, Microsoft, even Hollywood; they're all aligned here. Digital kills the used market and it stops the old library from competing with new games on the next console," she says.

Ultimately, Fryer says a digital future is likely "inevitable" due to convenience, but says even a company as trusted by gamers as Valve is prone to leadership changes that could potentially result in digital libraries like the ones on Steam becoming just as vulnerable as song collections on Rock Band.

"I admit, most of my Steam library is digital too, because I trust they won't pull the games," Fryer says. "But I worry about that, because platforms depend on good leadership. Gabe Newell will not run Steam forever, and we've seen from Xbox how fast priorities can shift when you get new leadership," she adds, seemingly referring to Xbox CEO Asha Sharma's big "reset."

Wrapping up her argument against a digital-only marketplace, Fryer goes full circle with what she calls her "Rock Band warning:

"Digital is convenient until someone else decides you've had enough, and there are some games and movies where I will never have enough," she says. "Physical gives you real ownership, right? And in my case, physical would've protected those irreplaceable memories."

GamesRadar's Dustin agrees: PlayStation killing discs is bad for everyone, whether you care about physical games or not

Xbox's new chief strategist is a metaverse true believer

A star in the games business Twitter circuit, investor and analyst Matthew Ball has made waves in the industry over recent years with his "State of Video Gaming" slideshows, which in some corners have become doctrinal explanations for gaming's 2020s woes.

Now Ball has the chance to put his analysis directly to work at one of the biggest gaming companies on the planet: Xbox CEO Asha Sharma brought him on as chief strategy officer not long before initiating her "Xbox reset," which will result in 3,200 layoffs and see multiple studios cut loose.

Speaking to The Game Business after he was hired (before this week's "reset"), Ball said that step one for Xbox is shoring up its console business. But new Gears of War games are unlikely to achieve Sharma's ambitious goal to entertain "more than a billion people each day." So what's the plan?

The big-picture Xbox strategy hasn't been shared (and is surely still developing), but Ball's history suggests that Tim Sweeney and Roblox will be major inspirations.

Ball is a big believer in "the metaverse." He authored a book on the idea, "The Metaverse: Building The Spatial Internet," which was published in 2022 and revised in 2024, and co-founded the Roundhill Ball Metaverse ETF, an investment fund with stakes in Roblox, Microsoft, Nvidia, cryptocurrency exchange Coinbase, and a variety of major game publishers and tech firms.

Ball also co-founded a "UGC gaming studio" that says it's creating virtual worlds for Fortnite, Roblox, and Minecraft. The company, Prosimetrum, is credited as the creator of Steal the Shark, a Fortnite island developed by Brazilian studio Dojo Maps.

Steal the Shark promotional art

Promotional art for Prosimetrum's Steal the Shark, featuring some of generative AI's telltale extra phalanges. (Image credit: Prosimetrum)

Ball is a passive partner in the business, not a decision-maker, according to a source familiar with the matter. Also associated with Prosimetrum is former Square Enix director of business development Jacob Navok, who currently runs AI company Genvid and has argued that "Gen Z loves AI slop."

The metaverse according to Ball

A universal definition of "metaverse" doesn't really exist, but in his 2022 book, Ball describes it as: "A massively scaled and interoperable network of real-time-rendered immersive virtual worlds that can be experienced synchronously and persistently by an effectively unlimited number of users with an individual sense of presence, and with continuity of data, such as identity, history, entitlements, objects, communications, and payments."

I'm certain that the future will be increasingly centered around real-time-rendered 3D virtual worlds and networks.

Matthew Ball, "The Metaverse"

Essentially, it's the virtual world described by '90s sci-fi novel Snow Crash, and more recently Ready Player One: A network of immersive virtual worlds in which everyone's identity is persistent.

Ball does not suggest that this sci-fi vision will come to pass without friction—skeptics have had "a real basis for their skepticism," he says in his book—and it's certainly faced a lot of friction this decade.

Facebook's 2021 rebranding as "Meta" and Mark Zuckerberg's goofy VR avatar were mocked rather than embraced, NFTs were written off by many as worthless status symbols for gullible celebs and vectors for outright scams, VR and AR headsets have yet to sweep away old-fashioned screens, and after a metaverse hiring boom, the tech industry shed thousands of workers.

Above: Ball's recent interview with The Game Business

But among metaverse true believers, it's an inevitability, not just a dream. Ball concludes that he is "certain that the future will be increasingly centered around real-time-rendered 3D virtual worlds and networks" and predicts that computers and the internet "will evolve and be redesigned in support of the Metaverse." (A thought that could influence future Xbox hardware.)

Similarly, Epic Games CEO Tim Sweeney said in a 2024 conversation with Ball and Snow Crash author Neal Stephenson that, while a certain social media company's attempt to get everyone working in chic virtual offices was "just totally lame," the metaverse is the "inevitable future of real-time 3D in gaming."

Epic continues to pursue its metaverse vision: The recently announced Unreal Engine 6 is all about helping developers link up their in-game economies and social features so that players can take friends and purchases from one game into another.

Hints at Xbox's future

During his interview with The Game Business, Ball recalled Sharma asking him whether Xbox was "fixable." His response: "I'm a strategic optimist. I think it is incredibly defeatist to think that there is any scenario that you can't do better, that you can't improve."

So far, improvement has meant reduction: Aside from parting with four development studios and laying off thousands, Sharma has announced a desire to simplify Xbox's management structure and to invest "with greater focus, greater discipline, and greater clarity."

But Sharma also says that Microsoft is not reducing investment in Xbox, and there are hints about where the money will go. The CEO said, for example, that rather than trying to own all the good indie studios, Xbox "will help independent creators succeed by providing open development tools and audiences to realize their vision." There are echoes of Epic's tools and platforms strategy in that remark.

Gears of War: E-Day screenshot

Gears of War: E-Day, the next big Xbox console exclusive (also coming to Steam). (Image credit: Xbox Game Studios)

Ball's interest in the metaverse doesn't necessarily mean that he was hired by Xbox to pivot the publisher toward that medium, but it stands to reason that the subject he dedicated book-length analysis to will feature in his advice. At the least, an increased focus on user generated content feels likely, and Microsoft could strengthen its relationship with Epic Games and Unreal Engine ("Fortnite is the future," Ball wrote in 2019).

I'd guess that by the end of the current decade many if not most of us will agree that the 'Metaverse' has begun...

Matthew Ball, "The Metaverse"

Regarding UGC, it is notable that Minecraft developer Mojang will now report directly to Sharma, as it's the closest thing Microsoft has to Roblox.

For now, Ball has not hinted at any radical plans for Xbox's future. He said in his Game Business interview that Xbox's console business is "durable and valuable and important" and that upcoming shooter Gears of War: E-Day "looks terrific."

In his book, however, he predicts that the metaverse will be with us quite soon, suggesting that if Xbox is going to take advantage of such a radical transformation—should it actually come to pass—it ought to get to work on it with urgency.

"Though skeptics will shape the discourse," Ball wrote in his book, "I'd guess that by the end of the current decade many if not most of us will agree that the 'Metaverse' has begun (though even in hindsight, there will be no precise date of its start, nor will we be able to predict when it will arrive in full)."

In brief

Manden var ved at blive suget ud gennem et vindue på et Ryanair-fly En defekt motor sendte vragrester ind i et vindue på et Ryanair-fly, hvilket næsten fik en passager til at blive kastet ud ad vinduet. Han hang med hoved og skuldre udenfor vinduet, men heldigvis forblev han spændt fast, mens hans kone og andre passagerer trak ham ind igen (tak, Dexerto).

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Effizienz und "Intuition": Wie Aston Martin KI in der Formel 1 einsetzt In der modernen Formel 1 ist der Kampf um Hundertstelsekunden längst zu einer Technologieschlacht hinter den Kulissen geworden. Angesichts strenger Budgetobergrenzen und limitierter Ressourcen im Windkanal gewinnt die Effizienz bei der Fahrzeugentwicklung zunehmend an Bedeutung. Eine Schlüsseltechnologie nimmt dabei e…

Call of Duty fans surprised to discover new Black Ops 2 port preserves the emblem editor, not surprised to find swastikas being made with it The new PlayStation ports have preserved a controversial feature of the originals.

Edeljoker Merino sticht wieder zu: Spanien steht im Halbfinale Spanien hat Belgien im WM-Viertelfinale mit 2:1 (1:1) bezwungen und steht erstmals seit 16 Jahren wieder im Halbfinale. Fabián Ruiz (30.) und Mikel Merino (88.) trafen für Spanien, Charles De Ketelaere (41.) glich zwischenzeitlich für Belgien aus.