Children of Blood & Bone Autorin sagt, sie habe keine Pläne, die Verfilmung ihres Buches anzusehen
Tomi Adeyemi, Autorin des erfolgreichen Jugendfantasyromans Children of Blood & Bone, hat öffentlich erklärt, dass sie die Verfilmung ihres Werks, die am 15. Januar 2027 Premiere feiern soll, weder ansehen noch unterstützen wird.
In einem TikTok, das Adeyemi selbst teilte, sagt die Autorin und Co-Autorin des Films: "Es gibt einen Grund, warum ich nichts über die Adaption meines Werks posten werde." Adeyemi geht nicht viel mehr ins Detail, fügt aber hinzu, dass sie den Film nicht gesehen hat und ihn bei seiner Veröffentlichung nicht ansehen wird.
"Es war schmerzhaft, euch allen das zurückzuhalten.... Und es tut mir leid, falls jemand von euch dachte, mir wäre uns egal. Mehr als jeder Glitzer", teilte Adeyemi online. Die Autorin zeigte außerdem, was wie ein DM-Gespräch zwischen ihr selbst und der Hauptdarstellerin Amandla Stenberg aussieht, in dem sie sagte: "Verwenden Sie meinen Namen nie wieder in einem Interview oder Video. Schreib mir nicht. Ruf mich nicht an."
Die Adaption von Children of Blood & Bone stammt von Paramount und wurde von Gina Prince-Bythewood inszeniert. Wie das Buch folgt es der Geschichte einer jungen Frau in einem afrikanischen Fantasiekönigreich, die die Magie zurückerlangen muss, die ihrem Volk gestohlen wurde. Wir werden vielleicht nie erfahren, was dieses böse Blut zwischen dem Autor und den Schöpfern hinter der Adaption verursacht hat, aber das ist ein Maß an verbrannter Erde, das wir bisher nur mit George R.R. Martin gesehen haben, der House of the Dragon in einem Blogbeitrag anprangert.
Steam has raked in an estimated $11.1 billion gross revenue so far this year, says market analyst—its 'biggest-ever six months'
It's easy to feel like the videogame industry is an endless tornado of shattered dreams and hellfire, and that's because it is. But it also brings in a lot of money, and our beloved PC gaming space in particular is growing faster than both mobile and console markets. Thursday, a report from Alinea Analytics said Steam is just exiting its biggest six months ever.
"In the first half of 2026, we estimate that games on Steam generated $11.1B in gross revenue, the platform’s highest-ever half-year," wrote Rhys Elliott, Alinea's head of market analysis. "That’s up 14.5% on H1 2025, and up 8% even on the holiday-heavy H2 2025, which is the more remarkable comparison given the back half of the year usually wins on seasonal sales and holiday buys." amunra-online.pl
The full blog highlights some of the biggest reasons for all this growth: new games are more expensive, friendslop megahits like Meccha Chameleon rake in mountains of cash before you can blink, and third parties like Ubisoft are back on Steam after they tried and failed to escape Gabe's dread labyrinth to play ball with Steam's lessers.
The full list of causes and takeaways is in the blog, but this all follows a very long upward trend: as the report states, Steam's yearly revenue has gone from $5.5 billion in 2017 to roughly $20 billion in 2025. A growing percentage of all those sales is from old games, too: so far, "just 21%" of Steam's 2026 revenue has come from games that released this year, down from 29% in 2024.
That said, plenty of new games have been big moneymakers so far: the top five in terms of gross revenue for new games are Forza Horizon 6, Resident Evil Requiem, Crimson Desert, Slay the Spire 2, and Subnautica 2 (Meccha Chameleon snuck into sixth place). It might be especially galling to see a first-party Xbox game at the top of that list given, you know, everything. It's hard to imagine this growth will continue—or even amount to much—if the industry's biggest companies continue to destroy the teams they depend on.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together
Karolina Muchova v Linda Noskova: Wimbledon 2026 women’s singles final – live
Women’s singles final updates, start from 4pm BST
You can now follow us on TikTok | And email Katy
Meanwhile Jana Kovackova and Katerina Zajickova have won the girls’ doubles title … as if the Czechs don’t already have enough talent …
There was also victory for Britain’s Alfie Hewett and Gordon Reid earlier in the men’s wheelchair doubles final, as the top seeds came from a set down to beat Argentina’s Gustavo Fernandez and Japan’s Tokito Oda 2-6, 6-1, 6-2. It’s their seventh Wimbledon doubles title together. Hewett – and Oda – will be back tomorrow to contest the singles final.
Continue reading...College Football 27 to remove microtransactions after player backlash, though EA maintains they were only added to 'give players more choice'
The latest EA Sports College Football game has finally arrived, which is tantalizing news if you were excited for the series' hotly anticipated comeback a couple years ago. Less tantalizing is the game's reception, which so far has been marred by widespread backlash to its egregious microtransactions. Complaining works: in a post on X yesterday, the official CFB account said those microtransactions are out.
"Your feedback on Road to Glory and Dynasty is that we've missed the mark with the introduction of paid progression options," the statement reads. Notably, Road to Glory is a single-player mode (in a game that already costs $70)—a prominent point of contention amid the negative feedback.
"This was added independent of deeper mode progression with the aim to give players more choice … tomorrow morning, we will remove all paid progression options from Road to Glory and Online Dynasty." That's today, so if you were planning to dump some change into those modes, you may have missed your chance.
The backlash was led in part by YouTuber Bordeaux, who got the hashtag "#CFBPlayDontPay" trending on social media. In response to the statement from EA, he posted "we did it" with a clip from Breaking Bad: Walter White saying "I won." Fans are generally elated—"Never let anyone tell you that organizing against giant corporations doesn't do anything," said Reddit user UnrealAce on a thread approaching 5,000 upvotes. "They tell you it doesn't work so you don't try because they KNOW that it works."
"Organizing" might be a strong word given that EA folded in a matter of days and it's not like anyone marched on the developer's offices, but it's hard to argue with the results. That said, it doesn't necessarily seem like the beast is dead.
A line in EA's post notes, "Our goal for live service plans in CFB28 and beyond will be to deliver valuable features and content with greater transparency and communication." Given that and the lines stating EA "missed the mark with the introduction of paid progression options … they're not adding the value we intended," the statement suggests the problem here was merely the rollout and not the notion of paid progression itself.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together
Forfatteren af Children of Blood & Bone siger, at hun ikke har planer om at se filmatiseringen af hendes bog
Tomi Adeyemi, forfatter til den populære YA-fantasyroman Children of Blood & Bone, har offentligt udtalt, at hun hverken vil se eller støtte filmatiseringen af sit værk, som har premiere den 15. januar 2027.
I en TikTok delt af Adeyemi selv siger forfatteren og medforfatteren til filmen, at "there is a reason I will not post anything about the adaptation of my work." Adeyemi går ikke meget mere i detaljer, men tilføjer, at hun ikke har set filmen og ikke vil se den, når den udkommer.
"It's been painful holding this back from you all. ... And I'm sorry if any of you thought I didn't care about US. More than any glitter," siger Adeyemi. Forfatteren viser også, hvad der angiveligt er en korrespondence mellem hende selv og stjernen Amandla Stenberg, hvor hun siger: "Do not ever use my name in an interview or video again. Do not text me. Do not call me."
Filmatiseringen af Children of Blood & Bone kommer fra Paramount og er instrueret af Gina Prince-Bythewood. Ligesom bogen følger den historien om en ung kvinde i et afrikansk fantasy-kongerige, som må genvinde den magi, der blev stjålet fra hendes folk.
Vi får måske aldrig at vide, hvad der forårsagede denne ba blood mellem forfatteren og skaberne bag filmatiseringen, men det er på niveau med George R.R. Martins udtalelser omkring House of the Dragon i et blogindlæg.
