Assassin's Creed Valhalla director comes back to Ubisoft to be game director for the entire brand
The shakeup at the top of the Assassin's Creed food chain continued today with word that Eric Baptizat, the lead game designer on Assassin's Creed 4: Black Flag and director of Assassin's Creed Valhalla, has returned to the company after several years away to become game director of the Assassin's Creed brand.
"Eric needs no introduction in this universe," Assassin's Creed head of content Jean Guesdon wrote on LinkedIn (via Eurogamer). "16 years at Ubisoft, key contributions to Black Flag, Origins, and Valhalla as Game Director, his passion for gameplay craft and his deep connection to this franchise speak for themselves.
"Seeing someone with his expertise, his rigor, and his collaborative spirit step into this role fills me with confidence and honestly, a lot of excitement, for what's ahead for the brand." chickenroad-game.rodeo
Talking about "brands" rather than "games" always makes me a bit itchy, but Baptizat's credits are legit. After working as a designer on numerous lesser-known games, he served as lead game designer on James Cameron's Avatar: The Game. It wasn't great, but he followed that up with Black Flag, which was great, and from there worked on Unity and Origins before becoming game director on Valhalla. He left Ubisoft in 2021 to join EA Motive, where he first directed the Dead Space remake and then served as game design director on Battlefield 6.
That's a pretty good run, and it's good news for Ubisoft that it's getting the band back together, at least a little bit. Baptizat is just one guy, but he's a high-profile guy on some of the best-loved Assassin's Creed games, most notably Black Flag—which, you may have heard, is doing pretty well these days in its Resynced guise. He's not going to singlehandedly save Ubisoft, but bringing that guy you know from that game you like back into the fold is at least a start.

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Första skymten av fredssamtal för att få slut på det blodiga inbördeskriget i Myanmar
Sedan en militärkupp 2021 störtade Myanmars premiärminister och Nobelpristagare i fred, Aung San Suu Kyi, har konflikten krävt mer än 100 000 liv i landet. Under lång tid trodde man att motståndsstyrkorna gradvis fick övertaget i konflikten, men Kinas senaste strategiska allians med militärregeringen har stärkt den styrande arméns position.
Enligt Reuters-rapporten fokuserar militären nu sina insatser på områden rika på sällsynta jordartsmetaller och mineraler, en livsviktig ekonomisk resurs i dagens värld. Detta har lett till att beväpnade grupper som är knutna till den tidigare valda regeringen dragit sig tillbaka mot landets södra delar, men diplomatiska insatser har pågått under en tid.
Thailand leder en internationell förhandlingsgrupp som har mött separat med de olika fraktionerna, och alla parter befinner sig för närvarande i en "gynnsam" position att nå en överenskommelse, även om de medger att förhandlingarna kommer att bli långa och långsamma. Den här veckan kommer den thailändska regeringen att träffa general Min Aung Hlaing, Myanmars nuvarande ledare, i Bangkok, där framsteg förväntas göras.
Das versteckte System hinter der Dreamcast-Startanimation wurde enthüllt
Diese Woche berichteten wir, dass jemand herausgefunden hat, wie die Startsequenz der ursprünglichen Xbox funktioniert. Es stellte sich heraus, dass es kein vorgerendertes Video war, sondern vielmehr, dass die lavalampenähnliche, radioaktiv leuchtende Energiemasse in Echtzeit gerendert wurde.
Das wiederum hat mehr Menschen dazu veranlasst, andere Konsolen zu prüfen, und eine davon ist NekoEye, die vielleicht die charmanteste Start-up-Sequenz der Spielewelt überhaupt analysiert hat, nämlich die der Dreamcast. Es stellt sich heraus, dass auch dieses Video in Echtzeit gerendert wird, und in einem Video auf X können wir jetzt die dahinterstehende Technologie ansehen. Er schreibt:
"Der Text scheint in einem weißen Würfel verborgen zu sein, und die Spirale ist einfach eine Textur, die von einer Reihe weißer Polygone bedeckt ist, die allmählich im Inneren des Würfels verschwinden."
Als Antwort auf eine spätere Frage, warum Sega diese Lösung gewählt hat, schreibt er:
"Es ist schneller, sie zu verstecken, als sie aus dem Gedächtnis zu löschen; Außerdem erspart es dir die Aufgabe, eine Funktion schreiben zu müssen, um das Zeichnen zu stoppen. Das BIOS hat wohl nicht viel Speicher."
Schau dir unten im Beitrag an, was tatsächlich passiert, wenn du deinen Dreamcast startest.
Hvis du er på jakt etter en ny vri på det klassiske «bullet hell»-spillet der du beveger deg til fots… så hopp ombord på « Cloudbreaker neste måned
Det kanadiske studioet Ballast Games er nå klar til å lansere sin første tittel, et «bullet hell»-spill med romskip, inventarstyring og oppgraderinger kalt « Cloudbreaker. Spillet ble svært godt mottatt på Steam Next Fest i juni, og vi vet nå at fullversjonen vil bli utgitt på PC via Steam 15. september.
Målet i « Cloudbreaker er å kjempe blant skyene og beskytte BLoil-krystallen mot horder av Biotes, kunstig skapte organiske livsformer fra oldtiden. Du må oppgradere skipet ditt ved hjelp av et genialt system med tilkoblinger og optimalisering av lagerplass. Avhengig av hvor du plasserer hver del i motoren og hvilke deler du kobler den til, vil du oppnå ulike effekter, synergier og større manøvrerbarhet. Det finnes flere skip, og hvert av dem har forskjellige ferdighetstrær og utviklingsveier.
Høres det kjent ut? Du kan nå legge « Cloudbreaker til ønskelisten din og se frem til lanseringen 15. september. Og hvis du ikke har prøvd det ennå, finner du demoen her, og lanseringstraileren nedenfor.
29 years later, Castlevania: Symphony of the Night gets its second PC port in 4 weeks thanks to fans of the PS1 version
Weeks after a version based on the Xbox 360 port was released, a PC recompilation of Castlevania: Symphony of the Night on PS1 has been released.
Konami has been pretty good to PC users over the years, with official ports of Metal Gear Solid and Silent Hill games reaching the platform in the '90s and 2000s. And in the time since, Konami has been very good at bringing back classic games, with Castlevania, Metal Gear, and Contra getting massive collections over the last decade or so.
And yet, Castlevania's crown jewel has been kept away, with Symphony of the Night's only modern port being as a part of the PS4-exclusive Castlevania Requiem collection, while pretty much every non-3D entry of the series was made available on other platforms, including PC.
Thankfully, a few weeks back PC players finally got an unofficial port of the all-time classic (ignoring that PS1 games are fairly easy to emulate), with NocturneRecomp, which brought the 2007 Xbox 360 port of the game over to PC. However, weeks later, SymphonyRecomp has been released by BlackLabelHQ. The 360 port is a solid way to play, but it is missing features like the FMV cutscenes and credits song by singer Cynthia Harrell – best known for the title track of Metal Gear Solid: Snake Eater.
So what does this mean? First off, Castlevania: Symphony of the Night's PS1 version can be played natively on PC. Which alone is a great thing, but as we've seen with recompilation efforts over the years, this also opens the game up to mods and updates. As of right now it features widescreen resolutions and a built-in randomizer.
However, the potential for this to become the definitive version of Symphony of the Night is the real exciting part. Symphony of the Night's Japan-only Sega Saturn release featured an updated version of the game which included new areas, which had remixes of classic Castlevania music, and a playable version of Maria Renard. And yes, Maria is playable in the PS4 release (which itself is based on the PSP release), but that version was more akin to her Rondo of Blood playable appearance than the Saturn edition.
While there's no mention of whether Maria or the Saturn content is in the works for this port, the potential is exciting at the very least. And it's nice to have a PC version that doesn't remove the extremely '90s credits theme.
